Hi MetaLab — I'm Kris.
I'm a Product Designer and I would love to be a part of your team.
I feel that my skills, experience, and personality make me a great fit for a Design Lead or Design Director role at MetaLab. I'd be over the moon if you think the same.
WHO AM I?
Over the years, I've designed products and lead teams as a Sr. Visual Designer, Sr. UX Designer, UX Architect, Director of Product and Sr. Cubicle Hater (so don’t put me in a box 😃). I've had the honor of working at some great companies like Basecamp, InVision and Citrix.
I wear a lot of hats. I lead by example. I facilitate. I listen. I iterate. I find the 80/20. I strive to be both idealistic and pragmatic. I believe that we should find joy in our work, and create things that make the world a better place. I really do!
LET'S GET PERSONAL
I live in beautiful Evergreen, Colorado. When I'm not at my computer, I'm outside as much as possible. I love being in the mountains, and drinking whiskey by the fire. My formal education is is in Studio Art and Graphic Design, and I have a screen printing studio in my basement where I print gig posters and t-shirts.
I also enjoy long walks on the beach, etc.
I believe that my design experience and work style make me a great fit for MetaLab. Here's how I approach my craft:
- I care deeply about pixel level details. Well-crafted interfaces inspire trust and satisfaction in a customer's heart, and make or break the product experience.
- I'm focused on solving real problems. There's nothing worse than coming up with the right solution to the wrong problem. I'm always seeking the big picture to make sure that I am holistically solving the right problem, not just the easy problem.
- I wear multiple hats. Visual/UX design, usability testing, workshop facilitation, design critiques, product strategy, front-end coding – you name it. I can wrangle everything from pixels to clients to ensure the project is a success.
- I am able to present work clearly, explain my design rationale, and I enjoy receiving feedback. I've facilitated numerous design critiques, and have mentored younger designers on critique and presentation.
- I understand the nuances of working remotely. I go out of my way to make sure that I am communicating clearly, and seek to always have an open, friendly, and helpful attitude. I'm a nice guy, and dang it people like me.
- Quality of Work: I remember the first time I saw Ballpark (2009?!). The visual craftsmanship and streamlined UI were inspiring, and had a huge impact on my design style. Today, the quality and depth of MetaLab's portfolio is second to none – and I'd be thrilled to help contribute to it.
- Remote Culture: To me, being remote isn't just a job perk, it’s a cultural statement. In order to have a successful distributed team, everyone needs to be self-starting, aligned around shared goals, and utilizing their best judgement to achieve those goals. These are the kind of people that I enjoy working with, and it looks like MetaLab is chock full of them.
- Agency Environment: The bulk of my career has been focused on in-house product development. I'm ready for the new challenges, opportunities and diversity of work that an agency setting provides.
A FEW THINGS I'VE WORKED ON
As a Product Designer at Basecamp I wore many hats – operating as a "manager of one" for new feature development, spanning Product Management, Customer Research, Prototyping, UX/Visual Design and Front-end Development.
- In this role, I added front-end development (CoffeeScript + SASS + Ruby on Rails) to my skillset, learning from the best practitioners in the business.
- I prototyped and coded the front-end for multiple Basecamp 3 features, including the Jump Menu, Focus Mode, Profile Cards, A/B tests for signup flows, typography improvements, and many others.
- I honed my scope hammering and project management skills, scaling projects to fit into the time allotted and deliver results.
Here are a few features I designed, prototyped and executed the front-end coding for:
- As a Sr. UX Designer, I conducted UX and visual design for new features across web, desktop and mobile, and coordinated development with engineering teams.
- As a UX Architect, I learned how to scale design languages across multiple teams by creating an in-house pattern library for our team of 20 UX designers.
- As an Art Director, I managed a team of five designers and prototypers, setting the overall visual language and product branding for the suite of "GoTo" products.
I created the interfaces below circa 2012, back when we had to polish each pixel by hand (and we liked it). Click on each image to read more:
As the Director of Product at InVision for two years, I oversaw hundreds of product updates and numerous major feature releases, including InVision V5, a complete overhaul of the app, rebuilt from the ground up for speed and clarity. My responsibilities included:
- Working directly with the CEO, Design, and Research teams to define new product features, provide art direction, and set product vision.
- Conducting customer interviews with high-profile design teams to understand their design process and integrate their feedback into our product design cycle.
- Establishing and estimating scope of new projects, creating design documentation for features, release notes, and coordinating launch materials with Marketing.
- Hosting weekly company-wide calls to communicate Engineering project status, and conducting demos of upcoming feature releases.
I fulfilled all of these responsibilities for the following features:
You Made it This Far... Let's Talk!
Thanks for taking a look at my work, and surviving all of the bullet points. If you think that I would be a good fit at MetaLab, I’d love to hear from you. I’d also be more than happy to tackle a design exercise to give you further insight into my design process.
Drop me a note: email@example.com