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Hi Strava — I'm Kris.
I'm a Product Designer and I would love to be a part of your team.


I feel that my skills, experience, and personality make me a great fit as a Sr. Product Designer at Strava – I'd be over the moon if you think the same. 


WHO AM I?

Over the years, I've designed products and lead teams as a Sr. Visual Designer, Sr. UX DesignerUX Architect, Director of Product and Sr. Cubicle Hater (so don’t put me in a box 😃). I've had the honor of working at some great companies like Basecamp, InVision and Citrix.

I wear a lot of hats. I lead by example. I facilitate. I listen. I iterate. I find the 80/20. I strive to be both idealistic and pragmatic. I believe that we should find joy in our work, and create things that make the world a better place. I really do!

LET'S GET PERSONAL

I live in beautiful Evergreen, Colorado. When I'm not at my computer, I'm outside as much as possible. I love trail running in the mountains and drinking whiskey by the fire. My formal education is in Studio Art and Graphic Design, and I have a screen printing studio in my basement where I print gig posters and t-shirts. 


Resume Highlights

For full resume, please see my LinkedIn profile

  • Product Designer at Basecamp (formerly 37Signals), 2016 – 2018
  • Director of Product at InVision, 2014 – 2016
  • Art Director at Citrix, 2012 –2014
  • User Experience Architect at Citrix, 2010 – 2012
  • Senior User Experience Designer at Citrix, 2007 – 2010
  • Visual Designer at Move / Realtor.com, 2006 – 2007
  • Education: Azusa Pacific University, BA, Studio Art, 2001 - 2005

Why Me?

Here's how I approach my craft: 

  • I'm focused on the customer. I love building products that enable people to do things they never thought possible. The joy of my craft is seeing customer's lives improved by using products I've had the opportunity to design.
  • I wear multiple hats. Visual/UX design, usability testing, workshop facilitation, design critiques, product strategy, front-end development – you name it. I can wrangle everything from pixels to stakeholders to ensure success. 
  • I care deeply about pixel level details. Well-crafted interfaces inspire trust and satisfaction in customer's hearts, and make or break the product experience. I strive for designs that are simple, delightful, and streamlined.   
  • I'm focused on solving real problems. There's nothing worse than coming up with the right solution to the wrong problem. I'm always seeking the big picture to make sure that I am holistically solving the right problem, not just the easy problem.
  • I'm an avid trail runner and mountain biker. I'm currently training for a 50k trail ultramarathon, and I know first-hand how critical it is to have accurate performance data to help you make the best decisions, and maximize your training effect. 

Why Strava?

  • I love the mission. Striving to improve oneself, and being united by the camaraderie of sport: What other social network can boast such a wonderful mission statement? I deeply resonate with this mission, and want to see more Strava in the world.  
  • I love the product. I've been using Strava Premium for over a year, and in that time it's helped me set and achieve running goals, connect with other athletes, and find new trails to explore. It has enriched my life in meaningful ways, and I love using it. 
  • I'd love to help. Because I love using Strava, I'm passionate about all the ways it can be improved, and I'd be thrilled to contribute to making it even better. 

A Few Things I've Worked On...

 
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As the Director of Product at InVision for two years, I oversaw numerous product updates and major feature releases, including InVision V5, a complete app overhaul, rebuilt from the ground up for speed and clarity.

  • I worked directly with the CEO, Design, and Research teams to define new product features, provide UX and art direction, and set product vision.
  • I ran projects from inception to delivery, coordinating design and engineering teams, estimating scope, creating design documentation, coordinating release notes and launch materials with the marketing team. 
  • I conducted customer interviews with high-profile design teams to understand their design process and integrated the findings into our product design cycle.
  • I hosted weekly company-wide calls to communicate engineering and design project status, and conducted internal and external demos of upcoming feature releases.

Click here to read more about the following projects:

Sketch Integration: Turn your Sketch designs into interactive prototypes. 

DO UI Kit: The most versatile to-do app UI kit you've ever seen.

iPhone 6 Skins: Prototype and preview your designs inside iPhone 6 skins.


 
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As a Product Designer at Basecamp for two years I wore many hats – operating as a "manager of one" for new feature development, spanning Product Management, UX/Visual Design and Front-end Development.

  • I added CoffeeScript + SASS + Ruby on Rails to my skill-set, working with and learning from the best Rails practitioners on the planet.
  • I prototyped and coded many Basecamp 3 features, including the Jump Menu, Focus Mode, Profile Cards, A/B tests for signup flows, typography improvements, and others.
  • I learned the best practices and elements required to create a tight-knit, calm, and happy remote culture that enables outsized productivity. 
  • I wrote articles sharing best practices on the Signal v. Noise blog, including Why we only work 4 days a week during summer, and Slow, Smooth, Fast, Effective.

Click here to read more about the following projects:


 
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From 2007 – 2014 I worked at Citrix as a Sr. UX Designer, UX Architect, and Art Director, primarily focusing on the suite of "GoTo" products (GoToMeeting, GoToMyPC, ShareFile, etc).

  • My team designed desktop, mobile and web interfaces and flows for GoToMeeting, GoToMyPC, ShareFile, XenDesktop and many other Citrix products. 
  • I created a design system and pattern library for the entire Citrix design team, spanning 50+ designers across 20 products. 
  • I was awarded a patent for my work on visualizing the future of integrated virtual workspaces for online collaboration and conferencing.  

Click here to read more about the following projects:


You Made it This Far... Let's Talk!

Thanks for taking a look at my work, and surviving all of the bullet points. If you think that I would be a good fit at Strava, I’d love to hear from you. I’d also be more than happy to tackle a design exercise to give you further insight into my design process.

Drop me a note: hello@krisniles.me