Hi Dribbble — I'm Kris.
I'm a Product Designer and I would love to be a part of your team.
I feel that my skills, experience, and personality make me a great fit for a Product Designer role at Dribbble. I'd be over the moon if you think the same.
WHO AM I?
Over the years, I've designed products and lead teams as a Sr. Visual Designer, Sr. UX Designer, UX Architect, Director of Product and Sr. Cubicle Hater (so don’t put me in a box 😃). I've had the honor of working at some great companies like Basecamp, InVision and Citrix.
I wear a lot of hats. I lead by example. I facilitate. I listen. I iterate. I find the 80/20. I strive to be both idealistic and pragmatic. I believe that we should find joy in our work, and create things that make the world a better place. I really do!
LET'S GET PERSONAL
I live in beautiful Evergreen, Colorado. When I'm not at my computer, I'm outside as much as possible. I love running in the mountains, and drinking whiskey by the fire. My formal education is is in Studio Art and Graphic Design, and I have a screen printing studio in my basement where I print gig posters and t-shirts.
I also enjoy long walks on the beach, etc.
Here's how I approach my craft:
- I'm a tool builder: At InVision and Basecamp I've became well-versed in the joys and challenges of designing design tools for designers. Building a product with thousands of eagle-eyed critics watching can be challenging – but it constantly pushes you to improve, innovate and learn. It’s my sweet spot, and I love it.
- I'm focused on solving real problems. There's nothing worse than coming up with the right solution to the wrong problem. I'm always seeking the big picture to make sure that I am holistically solving the right problem, not just the easy problem.
- I care deeply about pixel level details. Well-crafted interfaces inspire trust and satisfaction in customer's hearts, and make or break the product experience.
- I wear multiple hats. Visual/UX design, usability testing, workshop facilitation, design critiques, product strategy, front-end development – you name it. I can wrangle everything from pixels to clients to ensure success.
- I understand the nuances of working remotely. I go out of my way to make sure that I am communicating clearly, and seek to always have an open, friendly, and helpful attitude. I'm a nice guy, and dang it people like me.
- It's All About Community: I love Dribbble's focus on community. At the end of the day, design is all about people and relationships. I love how Dribbble is focused on connecting people – both online and offline. We need more of that in the world.
- Remote Culture: To me, being remote isn't just a job perk, it’s a cultural statement. In order to have a successful distributed team, everyone needs to be self-starting, aligned around shared goals, and utilizing their best judgement to achieve those goals. These are the kind of people that I enjoy working with, and it looks like Dribbble is chock full of them.
- Bootstrapped, Profitable and Proud: I deeply resonate with Dribbble's roots and trajectory: Slow and steady growth, eschewing the venture capital growth-at-all-costs mentality. Focusing on building a great product that people find so helpful that they actually pay for it – imagine that! 😅
A FEW THINGS I'VE WORKED ON
As a Product Designer at Basecamp I wore many hats – operating as a "manager of one" for new feature development, spanning Product Management, Customer Research, Prototyping, UX/Visual Design and Front-end Development.
- While at Basecamp, I added front-end development (CoffeeScript + SASS + Ruby on Rails) to my skillset, working with the best Rails practitioners on the planet. (I know TFW DHH reviews your pull request 😄)
- I prototyped and coded the front-end for multiple Basecamp 3 features, including the Jump Menu, Focus Mode, Profile Cards, A/B tests for signup flows, typography improvements, and many others.
- I honed my scope hammering and project management skills, scaling projects to fit into the time allotted to deliver results.
Here are a few features I designed, prototyped and executed the front-end coding for:
- As a Sr. UX Designer, I conducted UX and visual design for new features across web, desktop and mobile, and coordinated development with engineering teams.
- As a UX Architect, I learned how to scale design languages across multiple teams by creating an in-house pattern library for our team of 20 UX designers.
- As an Art Director, I managed a team of five designers and prototypers, setting the overall visual language and product branding for the suite of "GoTo" products.
I created the interfaces below circa 2012, back when we had to polish each pixel by hand in Fireworks (and we liked it). Click on each image to read more:
As the Director of Product at InVision for two years, I oversaw hundreds of product updates and numerous major feature releases, including InVision V5, a complete overhaul of the app, rebuilt from the ground up for speed and clarity. My responsibilities included:
- Working directly with the CEO, Design, and Research teams to define new product features, provide art direction, and set product vision.
- Conducting customer interviews with high-profile design teams to understand their design process and integrate their feedback into our product design cycle.
- Establishing and estimating scope of new projects, creating design documentation for features, release notes, and coordinating launch materials with Marketing.
- Hosting weekly company-wide calls to communicate Engineering project status, and conducting demos of upcoming feature releases.
I fulfilled all of these responsibilities for the following features:
You Made it This Far... Let's Talk!
Thanks for taking a look at my work, and surviving all of the bullet points. If you think that I would be a good fit at Dribbble, I’d love to hear from you. I’d also be more than happy to tackle a design exercise to give you further insight into my design process.
Drop me a note: email@example.com